Once I'm done, I reset the OSX audio back to the headphone jack. I do what you just said, I route the OSX Audio to (in my case) Source-Nexus, then in TwistedWave I set the input device to Source-Nexus and the output to my headphone jack (I'm on a MacMini) and make sure to set the "Monitor" on in TwistedWave and I'm able to hear the OSX audio and eventually can audio record with TwistedWave. I don't have an Apollo but I just figured out how to do this with Source Elements and TwistedWave or any audio editor. Select the Listen tab and make sure the Listen to this device box isnt checked. It’s free to try but requires a paid license to access advanced audio routing. It uses a proprietary Audio Capture Engine (ACE) to seamlessly route audio between apps. Much like a physical audio patch bay, Loopback allows you to send audio from any app or connected audio interface to any other app or connected audio interface. if you route your OS X audio to those Apollo channels, they can appear at your UAD Console, process that if you want or record at your DAW. Click on the recording tab and double-click the microphone you are using. Rogue Amoeba Loopback The aptly named Loopback is the big player in the third-party audio-loopback space. Loopback is a macOS based audio routing application created by Rogue Amoeba (99). This allows you to combine lots of different physical audio devices, such as multiple microphones. Audio Loopback Recording with PulseAudio. ![]() However, on Loopback, you can also create virtual audio devices. Also aggregating of other devices isn't necessary.Īpollo features so called Virtual Channels. When you are recording your live show you will have physical audio devices such as an external microphone or a built-in computer microphone. ![]() With UAD Apollo you (or the OP) don't need any third party applications like Soundflower or Source Elements.
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